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Pause menu and FLAMETHROWERS!!!

Also something else ive been working on, it supposed to be a wormhole/jumpgate

havent gotten the worhole into anything that im really satisfied with.

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Space ship nuclear powered thermal conversion thrusters!

I tried a couple of different colors of the thrusters but the typical yellow afterburners turned out to seem the most appealing and the most well known.

Space bckground!!!!

Im sure at one point i will loose my model out there.

Here is a turn around of the main characters ship in my game.

The 2 dimensional pixel based ship is now getting a 3rd dimension! With more pixels!

This model will be used in a short video that will be used somewhere within the game, although im not sure how detailed i want to go into the textures as making it too realistic may draw more from the game than adding to it.

 

Current mission: Add a short animation to the game.
Week1: Some sketches on the animation.   ETA: 1-2 Hour
Score, adding a score and a high scores list. ETA 1 Hour
Week2: Creating a rough model and scene. ETA 2-5 Hours.
A pause function. ETA 1 Hour
Week3: Fixing Model and scene. ETA 2 Hours
Adding color and/or texture to model to represent ship. ETA 2-5 Hours
Week4: Rending and using after effects if necessary to achieve desired finished movie file. ETA 5+ Hours.

+Other features I deem necessary and have sufficient time to add.

Heres a few shot of the sketches.

Well as far as the assignment goes, i have a finished working game that i would consider done. But, being an executable, it is not able to be directly uploaded. Later on I am going to try and put it online via the Game Maker website, or Yoyogames.com. The finished file being a .EXE, can be ran on all windows computers and Mac’s that are compatible with Bootcamp– which is software that comes with Intel based snow leapord systems that allows it to read windows ready executable files.

Well this here is basically my script for the chatting that goes on in the beginning, you can basically ignore most of it and just look at the right most half of it to rear the actual text that gets typed out.

**Edit this is the script for drawing the text, an easier “script” can be found at the bottom without any of the code so its easier to read.

if (gamemaker_registered)
{
font_main = font_add_sprite(spr_font,33,1,2);
draw_set_font(font_main);
}
else
draw_set_font(font_other);

textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Alpha Moon Base 9, contact, This is Captain Kajor Taiken of the Titan Class MERV Behemoth, we are enroute to planet Earth for decomissioning, over.’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]….’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]……..’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Alpha Moon Base 9 respond, I repeat, this is the MERV Behemoth, we are enroute to planet Earth for decomissioning, over. ‘);

textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]Negative Captain, you are signaled for immediate termination, Code 194-1′);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Thats ridiculous, there is no such code.’);
textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]As of Cycle 95.134 there is, signed and declared by our overlord Marshal Magnus.’);
textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]It is the will of the new Marshal that all renegade pilot from the old empire be eliminated on site.’);

this little block here is actually kind of fun because it draws the variable “S” in a rainbow color.

var i, s, t;

s = ”;
t = ‘You have no chance to survive, make your time.’;
for (i = 1; i <= string_length(t); i += 1)
{
s += ‘[make_color_hsv(‘ + string(255/string_length(t)*i) + ‘,128,255)]’ + string_char_at(t,i);
}

textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white] ‘ + s);

completely unsuable and ridiculously unfeasable format, but its just for fun (and the reference text if any of you get it)

textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] .    .    .    . Sir. ‘);
textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] We have lost contact with [c_yellow]Alpha 9[c_white] ‘);
textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] They have terminated the transmission. ‘);
textbox(spr_portrait,-1,'[c_yellow]Gunnery Seargent:  [c_white]Sir we have incomming targets, they are in attack formation! ‘);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white] Dammit! ‘);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white] All hands! Battle stations! ‘);
room_goto(room0);

**Edit

Captain:  Alpha Moon Base 9, contact, This is Captain Kajor Taiken of the Titan Class MERV Behemoth, we are enroute to planet Earth for decomissioning, over.
Captain:  ….
Captain:  ……..
Captain:  Alpha Moon Base 9 respond, I repeat, this is the MERV Behemoth, we are enroute to planet Earth for decomissioning, over.

Alpha 9:  Negative Captain, you are signaled for immediate termination, Code 194-1
Captain:  Thats ridiculous, there is no such code.
Alpha 9:  As of Cycle 95.134 there is, signed and declared by our overlord Marshal Magnus.
Alpha 9:  It is the will of the new Marshal that all renegade pilot from the old empire be eliminated on site.

Vox Operator:   .    .    .    . Sir.
Vox Operator:  We have lost contact with Alpha 9
Vox Operator:  They have terminated the transmission.
Gunnery Seargent:  Sir we have incomming targets, they are in attack formation!
Captain:  Dammit!
Captain:  All hands! Battle stations!

This is the title page for my  game and i suppose it also contains the title of the game.

I find the title to be appropriate to the story as the player has been outcast from their home world because a new regime has taken over in their absence.

 

** Edit

this is a shot of some working dialogue, the sprites mouth moves while the text is being drawn and a typewriter sound plays out while the text is generating.

A new look and an unlimitedly spawning flying horde of doom! Has a menu with functionality but its just a block for the play button. Has a death animation and the game slows down when the player dies and the playe goes up in a big explosion, still working the game game over part. Earth also slowly comes down and stops at a point if you play long enough.

Screen cap yall! This is the working shot of a top down shooter IN PROGRESS.

Theres not much to it at the moment, background music, smooth player movement, moving background with loop transition problems, shooting and of course… explosions.

Unfortunately i cannot upload the files or the executable, and executable’s are not able to be ran on most Macintosh operating systems.
If you are really interested, and have access to a computer that can run .exe files (basically anything besides a mac with admin capabilities)
i can try and send the .exe via email or via physical transfer from a flash drive.
best chance via online is to shoot me an email to dounreed@hotmail.com, the less checked and possibly too overly secure email would be dreed.1@go.ccad.edu (no guarantee)

Remember! Never open attachments from people you do not know! Even then your friends could still be trying to send you viruses!

EDIT: ‘

Well today i have actually changed some sprites ( ufo has been converted into an NPC)

Added randomly spawned enemies with variable speeds and variable times between shots.

That’s also the image of a boss right there too, even though it has just an enlarged image of the ufo for the moment.

The hp bar is also working! (green rectangle top left)