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Well this here is basically my script for the chatting that goes on in the beginning, you can basically ignore most of it and just look at the right most half of it to rear the actual text that gets typed out.

**Edit this is the script for drawing the text, an easier “script” can be found at the bottom without any of the code so its easier to read.

if (gamemaker_registered)
{
font_main = font_add_sprite(spr_font,33,1,2);
draw_set_font(font_main);
}
else
draw_set_font(font_other);

textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Alpha Moon Base 9, contact, This is Captain Kajor Taiken of the Titan Class MERV Behemoth, we are enroute to planet Earth for decomissioning, over.’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]….’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]……..’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Alpha Moon Base 9 respond, I repeat, this is the MERV Behemoth, we are enroute to planet Earth for decomissioning, over. ‘);

textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]Negative Captain, you are signaled for immediate termination, Code 194-1′);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Thats ridiculous, there is no such code.’);
textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]As of Cycle 95.134 there is, signed and declared by our overlord Marshal Magnus.’);
textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]It is the will of the new Marshal that all renegade pilot from the old empire be eliminated on site.’);

this little block here is actually kind of fun because it draws the variable “S” in a rainbow color.

var i, s, t;

s = ”;
t = ‘You have no chance to survive, make your time.’;
for (i = 1; i <= string_length(t); i += 1)
{
s += ‘[make_color_hsv(‘ + string(255/string_length(t)*i) + ‘,128,255)]’ + string_char_at(t,i);
}

textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white] ‘ + s);

completely unsuable and ridiculously unfeasable format, but its just for fun (and the reference text if any of you get it)

textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] .    .    .    . Sir. ‘);
textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] We have lost contact with [c_yellow]Alpha 9[c_white] ‘);
textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] They have terminated the transmission. ‘);
textbox(spr_portrait,-1,'[c_yellow]Gunnery Seargent:  [c_white]Sir we have incomming targets, they are in attack formation! ‘);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white] Dammit! ‘);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white] All hands! Battle stations! ‘);
room_goto(room0);

**Edit

Captain:  Alpha Moon Base 9, contact, This is Captain Kajor Taiken of the Titan Class MERV Behemoth, we are enroute to planet Earth for decomissioning, over.
Captain:  ….
Captain:  ……..
Captain:  Alpha Moon Base 9 respond, I repeat, this is the MERV Behemoth, we are enroute to planet Earth for decomissioning, over.

Alpha 9:  Negative Captain, you are signaled for immediate termination, Code 194-1
Captain:  Thats ridiculous, there is no such code.
Alpha 9:  As of Cycle 95.134 there is, signed and declared by our overlord Marshal Magnus.
Alpha 9:  It is the will of the new Marshal that all renegade pilot from the old empire be eliminated on site.

Vox Operator:   .    .    .    . Sir.
Vox Operator:  We have lost contact with Alpha 9
Vox Operator:  They have terminated the transmission.
Gunnery Seargent:  Sir we have incomming targets, they are in attack formation!
Captain:  Dammit!
Captain:  All hands! Battle stations!

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7 Comments

  1. I have never actually worked making a script like this, so to me it seems foreign and complicated. The way you put everything together works very well, the dialogue functions well. Even though we have not seen the final result, I can already picture what the game will look and feel.

  2. I like the fact that you have a dialogue box but I feel like some of your images clash a little. And is there a way to make it fit the space for it? The black behind the avatar looks a little awkward to me. Also: The avatar of the Captain looks more futuristic and the box looks a bit dungeon-like. The rainbow font really isn’t doing it for me, because some of the gradient is harder to read than the others, like the indigo/violet against the grey.

    Though I like your game background, I think it works a lot better than the clouds and the earth in your previous post was really cool.

    • I see what you mean, and as far as the rainbow text goes i really don’t plan on keeping or using it at all, it was just something i played around with.

    • Gabrielle McDaniel
    • Posted October 27, 2011 at 8:33 am
    • Permalink
    • Reply

    alison is right, that’s a lot of colour! and i feel the avatar is also a bit goofy for the game, it feels pretty mix matched. other than that i think it’s a lot of fun!

  3. I like the fact that you used a dialogue box with an icon of the character rather than have subtitles at the bottom, or something like that. I think it’s fun to see the characters that are in the game! The background has a very spacey feel to it, which relates it to what the game looked like when you showed us last week in class.

  4. I love the use of the dialogue because it is a really effective way of telling a story in a unique way for this project. I would agree about the rainbow font being hard to read, but instead of simplifying it to just black or white, maybe you could try using a gradient that had the same spacey purples as the background. A way to make the character’s window look less awkward would be to crop/cut the black dialogue box to fit more tightly around it.

    I am ready to play this! Excited to see the final, and I like the way all your different posts are adding together to give me a real sense of the project.

  5. I’m glad you put the dialog in. I think it works really well with your whole idea. You’ve got this great 80’s arcade going and it’s a realyl beautiful thing. Keep it up!


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