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Monthly Archives: October 2011

Well this here is basically my script for the chatting that goes on in the beginning, you can basically ignore most of it and just look at the right most half of it to rear the actual text that gets typed out.

**Edit this is the script for drawing the text, an easier “script” can be found at the bottom without any of the code so its easier to read.

if (gamemaker_registered)
{
font_main = font_add_sprite(spr_font,33,1,2);
draw_set_font(font_main);
}
else
draw_set_font(font_other);

textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Alpha Moon Base 9, contact, This is Captain Kajor Taiken of the Titan Class MERV Behemoth, we are enroute to planet Earth for decomissioning, over.’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]….’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]……..’);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Alpha Moon Base 9 respond, I repeat, this is the MERV Behemoth, we are enroute to planet Earth for decomissioning, over. ‘);

textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]Negative Captain, you are signaled for immediate termination, Code 194-1′);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white]Thats ridiculous, there is no such code.’);
textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]As of Cycle 95.134 there is, signed and declared by our overlord Marshal Magnus.’);
textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white]It is the will of the new Marshal that all renegade pilot from the old empire be eliminated on site.’);

this little block here is actually kind of fun because it draws the variable “S” in a rainbow color.

var i, s, t;

s = ”;
t = ‘You have no chance to survive, make your time.’;
for (i = 1; i <= string_length(t); i += 1)
{
s += ‘[make_color_hsv(‘ + string(255/string_length(t)*i) + ‘,128,255)]’ + string_char_at(t,i);
}

textbox(spr_portrait,-1,'[c_yellow]Alpha 9:  [c_white] ‘ + s);

completely unsuable and ridiculously unfeasable format, but its just for fun (and the reference text if any of you get it)

textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] .    .    .    . Sir. ‘);
textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] We have lost contact with [c_yellow]Alpha 9[c_white] ‘);
textbox(spr_portrait,-1,'[c_yellow]Vox Operator:  [c_white] They have terminated the transmission. ‘);
textbox(spr_portrait,-1,'[c_yellow]Gunnery Seargent:  [c_white]Sir we have incomming targets, they are in attack formation! ‘);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white] Dammit! ‘);
textbox(spr_portrait,-1,'[c_yellow]Captain:  [c_white] All hands! Battle stations! ‘);
room_goto(room0);

**Edit

Captain:  Alpha Moon Base 9, contact, This is Captain Kajor Taiken of the Titan Class MERV Behemoth, we are enroute to planet Earth for decomissioning, over.
Captain:  ….
Captain:  ……..
Captain:  Alpha Moon Base 9 respond, I repeat, this is the MERV Behemoth, we are enroute to planet Earth for decomissioning, over.

Alpha 9:  Negative Captain, you are signaled for immediate termination, Code 194-1
Captain:  Thats ridiculous, there is no such code.
Alpha 9:  As of Cycle 95.134 there is, signed and declared by our overlord Marshal Magnus.
Alpha 9:  It is the will of the new Marshal that all renegade pilot from the old empire be eliminated on site.

Vox Operator:   .    .    .    . Sir.
Vox Operator:  We have lost contact with Alpha 9
Vox Operator:  They have terminated the transmission.
Gunnery Seargent:  Sir we have incomming targets, they are in attack formation!
Captain:  Dammit!
Captain:  All hands! Battle stations!

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This is the title page for my  game and i suppose it also contains the title of the game.

I find the title to be appropriate to the story as the player has been outcast from their home world because a new regime has taken over in their absence.

 

** Edit

this is a shot of some working dialogue, the sprites mouth moves while the text is being drawn and a typewriter sound plays out while the text is generating.

A new look and an unlimitedly spawning flying horde of doom! Has a menu with functionality but its just a block for the play button. Has a death animation and the game slows down when the player dies and the playe goes up in a big explosion, still working the game game over part. Earth also slowly comes down and stops at a point if you play long enough.

Screen cap yall! This is the working shot of a top down shooter IN PROGRESS.

Theres not much to it at the moment, background music, smooth player movement, moving background with loop transition problems, shooting and of course… explosions.

Unfortunately i cannot upload the files or the executable, and executable’s are not able to be ran on most Macintosh operating systems.
If you are really interested, and have access to a computer that can run .exe files (basically anything besides a mac with admin capabilities)
i can try and send the .exe via email or via physical transfer from a flash drive.
best chance via online is to shoot me an email to dounreed@hotmail.com, the less checked and possibly too overly secure email would be dreed.1@go.ccad.edu (no guarantee)

Remember! Never open attachments from people you do not know! Even then your friends could still be trying to send you viruses!

EDIT: ‘

Well today i have actually changed some sprites ( ufo has been converted into an NPC)

Added randomly spawned enemies with variable speeds and variable times between shots.

That’s also the image of a boss right there too, even though it has just an enlarged image of the ufo for the moment.

The hp bar is also working! (green rectangle top left)

Yea bad quality, bad lighting, kinda fuzzy….. but they are there. I am planning on making a short flash like game and these are some pre-sprite drwaings to get some designs down.

As of the moment it will not be Game Salad but another game creation software i have found called Game Maker.